2026-08-27 - Peter

This project was built because Living World needed vast amounts of correlated and connected data to build all the interaction, interconnections, compositions and so many more things, that makes up the intelligence and content of games.

This project was built because Living World needed vast amounts of correlated and connected data to build all the interaction, interconnections, compositions and so many more things, that makes up the intelligence and content of games.

So instead of manually building all of that as pulled-out-of-the-ass data, I decided to build a project that performs research and actually ensures data has real world counterparts, so we dont need to invent new ways of putting things together.

Make gunpowder? Some games just mash sulfur and charcoal together and BANG! Where can we find these resources? What year was gunpowder invented?

Other games might need saltpeter too. And others might require other things to be found too. So there will be levels to knowledge, depending on the complexity of the destination game.

Keeping track of all this information and allowing it to be reused and updated and managed is what this project is all about.

Automatic AI research is necessary, because otherwise that is basically all I could be doing for the next few years. But doing it right requires lots and lots of rules, skills, powershell script, database entries and so much more. So that is what will be rolled into this nice roulade of a project.

This will be short, because I'm tired and had a long day. But I'm just as excited about this project as all the others!