Standard Library
These notes describe common ADK functions, data models, capability helpers, and search tools. Plugins can use the same logical operations for routine work and select more specialized behavior through approved options or overloads.
Shared implementations reduce duplicate code, make performance easier to improve centrally, and keep plugin-facing behavior consistent across games and hosts.
Explaining Where Objects Came From And Where They Went
ADK uses one shared set of lifecycle reasons so creating, transferring, consuming, transforming, destroying, despawning, quarantining, and retiring an object never collapse into the same vague “removed” event.
For example, recycling a rifle records the rifle as consumed by a transformation and links the resulting materials to it. Selling the same rifle preserves its identity and records a transfer instead.
Standard Library Boundary
The Standard Library helps plugins and services do common tasks. It supports queries, checks, and safe request preparation. It does not change data, save information, or make privacy choices. This keeps convenience tools from gaining hidden power. The boundary stops the library from controlling Warehouse changes, storage, host objects, plugin permissions, scheduling, or sharing privacy settings. The library only helps with helper functions. It cannot mutate, persist, or decide on privacy matters.
Keeping Common Answers Ready
ADK is designed to recognize frequently repeated searches and keep their answers ready instead of scanning the same data again and again. A maintained result would update only when relevant source information changes.
For example, the framework could maintain the current list of players inside an area and update it only when somebody enters or leaves. Plugins would keep using the ordinary query function and receive a result clearly marked current, stale, partial, or unavailable.