Replication and Presentation
These notes cover how approved ADK state becomes game-visible effects, interface elements, selective visibility, historical replay, and network replication without pretending presentation is authoritative game state.
The adapters use native host behavior where it exists and suppress or replace it only through an explicit capability. Different players may receive different qualified views, but privacy and fairness rules remain enforced before anything is shown.
Stopping Wrong Game Sounds and Images
This service stops the game from showing sounds or images that conflict with changes made by the Brain system. It only affects what players see or hear, not the actual game decisions. This keeps things clear and prevents confusion during gameplay.