Integration Lifecycle and Compatibility
These notes describe how ADK qualifies an exact game build, starts and supervises its integration modules, detects changed host interfaces, and keeps development mitigations separate from trusted production compatibility.
A monthly game update is tested against known interface expectations before release. If one rarely used host method changed unexpectedly, ADK can isolate the affected capability, preserve safe unaffected behavior, and produce evidence for a targeted update.
Exact-Build Host Qualification
This service tests ADK's game connectors against an exact game build in an isolated test bench. A connector may continue provisionally after an update when its expected structure and small startup tests still pass, while high-risk mutation surfaces require stronger evidence.
For example, a harmless renamed host function can be detected before release without forcing every previously qualified connector to stop merely because the game version number changed.
Generated Host Mitigation Candidates
Future ADK versions may draft a narrowly targeted temporary host-integration repair when a game update breaks a qualified connector. The candidate remains inactive until it is scanned, tested against the exact game build, previewed, approved, and given automatic rollback conditions. Candidates shared by another server remain untrusted suggestions rather than ready-made updates.